8 Reasons The Video Game Industry Is Headed For Disaster (Again)

1. Counter-Productive Management

Anthem Game
EA

BioWare is braving a storm of negativity right now, over Anthem's lacklustre launch and piecemeal method of content delivery, but how much of its ill fortunes are a direct result of EA's poor choices?

For a studio that forged its reputation on single-player RPGs, Anthem pitching itself as an always-online, multiplayer-focused experience has always been accompanied with a healthy dose of scepticism.

At its core, Anthem shows signs of brilliance; it's the structural mess resulting from inexperience with always online worlds that have attracted the worst of its criticisms. Care to take a guess as to who's idea was it to stretch Anthem's javelin-shaped shell around a live service framework?

EA's made no big secret of its desire to cash-in on the live service model, but why, of all its subsidiaries, did it choose BioWare, a studio with zero experience with how to make an always-evolving online world work, for the job?

Did nobody learn anything from Microsoft's poor judgement call that ultimately resulted in Lionhead's premature closure?

Don't be surprised if, this time next year, BioWare joins the long list of studio closures caused by EA.

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Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.