8 Times Listening To Fans Made Video Games WORSE
1. Make The World Bigger - Dragon Age: Inquisition
Though it was broadly well-received by critics, many fans felt that Dragon Age II was a major step down from the original game, largely because players were constrained within the tiny city of Kirkwall for the whole game.
With recycled assets throughout and a patent lack of environmental variety, it was painfully clear that the RPG sequel was rushed to market by EA.
But BioWare undeniably took the feedback onboard for threequel Dragon Age: Inquisition, which offered up a more expansive, semi-open world structure.
And while Inquisition was deemed a major improvement in many broad areas, it was also widely criticised for going too far in the opposite direction and being massive to its detriment.
The game world is so huge and yet so empty and lacking in interesting things to do - likely a result of the open world arms race that was going on in the early 2010s, where just about every even remotely open world game was trying to be bigger than the one next to it, content be-damned.
It's a textbook example of quantity over quality, for while Inquisition had a lot going for it, its world was deeply, thunderously dull.