8 Video Game "Mistakes" That Were Totally Intentional - Commenter Edition

1. Fleshy Bones - Quake 3 Arena

Tiny tina borderlands
id Software

The third Quake entry was the first game in the series to ditch a traditional singleplayer campaign, and as a result, it's centred purely around arena-based shootouts. Because of this, you'll kill a lot of enemies during your time spent with the game, since that's really the only thing you can do.

During your murderous rampage, you might notice that enemies explode into a smattering of fleshy chunks when killed. In the Quake series, this effect is known as "gibbing" - derived from "giblets" - and can happen to most characters, regardless of their shape, size, or race. Most interestingly though, it can also happen to Bones.

Why is that interesting? Well, Bones - as the name implies - is a skeleton, and doesn't carry any soft tissue on top of his basic frame. So, when he gets gibbed, where does all that flesh come from?

Rather than being a mistake, this is simply because developers id Software didn't create a different gibbing animation for the character, something they even acknowledged in the game's instruction manual, which features the line: "where do the gibs and blood come from??"

It also looks pretty cool, so there's that, too.

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Know of any other video game "mistakes" that were put there intentionally? Share your picks in the comments section below!

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Danny has been with WhatCulture for almost nine years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. He has been writing and video editing for 10+ years, and first got a taste for content creation after making his own Doctor Who trailers and uploading them to YouTube (they're admittedly a bit rusty by today's standards). If you need someone to recite every Doctor Who episode in order or to tell you about the making of 1988's Remembrance of the Daleks, Danny is the person to ask.