8 Video Game "Mistakes" That Were Totally Intentional - Commenter Edition
1. Fleshy Bones - Quake 3 Arena
The third Quake entry was the first game in the series to ditch a traditional singleplayer campaign, and as a result, it's centred purely around arena-based shootouts. Because of this, you'll kill a lot of enemies during your time spent with the game, since that's really the only thing you can do.
During your murderous rampage, you might notice that enemies explode into a smattering of fleshy chunks when killed. In the Quake series, this effect is known as "gibbing" - derived from "giblets" - and can happen to most characters, regardless of their shape, size, or race. Most interestingly though, it can also happen to Bones.
Why is that interesting? Well, Bones - as the name implies - is a skeleton, and doesn't carry any soft tissue on top of his basic frame. So, when he gets gibbed, where does all that flesh come from?
Rather than being a mistake, this is simply because developers id Software didn't create a different gibbing animation for the character, something they even acknowledged in the game's instruction manual, which features the line: "where do the gibs and blood come from??"
It also looks pretty cool, so there's that, too.
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Know of any other video game "mistakes" that were put there intentionally? Share your picks in the comments section below!