The majority of glitches, errors and other goofs found in video games are not intentional whatsoever. Ubisoft sure didn't intend to embarrass itself with Assassin's Creed Unity's downright creepy floating eyes bug, and Warner Bros clearly didn't plan for the PC launch of Batman: Arkham Knight to be a completely broken mess.
These examples - alongside many, many others - illustrate just how difficult game development is, because even with four years of hard work by hundreds of talented artists, things can (and do) go horribly wrong.
Because these glitches are such a common thing for gamers to deal with, it's not unreasonable to brand even the tiniest of problems as an oversight or an unacceptable error. In reality, some of these "mistakes" are either left in or planted there intentionally by the developers, whether it's to give the player something cool to discover, or just a funny little quirk that nobody thought was necessary to change.
After gathering one batch of these totally-done-on-purpose gaffes and screw-ups, we received a ton of additional ideas in the comments, and so, we decided to gather those up too. Here's what you picked!
8. Giant Death Launch - Skyrim
Bethesda games are notoriously buggy, to the point where it can often be unclear what's actually a glitch, and what's actually working as intended. On the latter note, one thing that works just fine in Skyrim is that your character will go all floppy when you die, like some sort of medieval ragdoll.
Any sort of death can result in this happening, whether you get stabbed, burned, or you fall on some rocks. In addition to the ragdoll effect, some deaths will also result in the player being launched across the world at an alarming speed, as though an invisible catapult was trying to shoot them into the afterlife.
This mostly happens with giants, who will send you rocketing high up into the sky whenever they strike a death blow, and at face value, it seems like an amusing glitch, but it's actually an intended feature of the game.
Skyrim's engine will convert any hit points past 0 into momentum, which is why, when you're killed by a giant - creatures that deal an insane amount of damage - you are flung into low orbit.