8 Video Game Heroes That Refuse To Do What You Tell Them

4. The Sole Survivor

Mass effect jack
Bethesda/WhatCulture

If there's one thing that the Fallout games love more than letting players shoot horrible mutated monsters in the face with disturbing detail, it's giving those same players a myriad of choices when it comes to role playing.

With different builds you can create an intellectual genius who only uses lasers to scorch enemies into dust, or a heavy handed barbarian who wields nothing but a stop sign in battle.

The same freedom of choice was also reflected heavily in the early entries approach to dialogue, letting players often resolve situations with clever and downright humerous ways. Then Fallout 4 came along and boiled down all these nuanced responses into just four options. Ouch that one still hurts.

Making matters even more grating was the fact that the game only gave hints as to what your character might say in response, making for situations where you knew what you wanted to say, but would be completely unable to enact thanks to the limited choices.

As a result players would often find themselves losing karma, favour with other characters, and even engaging in unwanted conflicts all because the game and indeed the character refused to do what you wanted them to.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.