8 Video Games That Botched Their Major Selling Points

5. The Batmobile Sections - Batman: Arkham Knight

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Warner Bros. Interactive Entertainment

Be careful what you ask for.

This seemed to be the message that Rocksteady really wanted fans of their Batman games to get to learn, as boy howdy did they give the fans what they'd been bugging them for years to include, but did so in such a gluttonous way that were we fit to burst before the midpoint of the game.

I'm speaking of course about the now-infamous Batmobile sections, something that Arkham Knight had touted heavily as a key selling point in the run up to launch. After Arkham Asylum had shown the Batmobile out of action and City favoured gliding over gear-shifting, the fanbase was begging for a chance to get behind the wheel, however thanks to an overabundance of sections featuring the admittedly coolest car in all of time, we were sick of the bloody thing before long.

Riddler Races, Tank Combat, sections that forced the use of the vehicle to solve problems, it was all too much after a while, mainly due to how the car handled, slipping and sliding all over the place that it felt completely disconnected from the game world at times. While many of us jumped at the chance to burn rubber, we were grinding gears not a few hours in.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.