8 Video Games That Botched Their Major Selling Points

4. The Nemesis System (Kinda) - Middle Earth: Shadow Of War

Back 4 Blood Stinger
Monolith

Woah Woah Woah. Hold on there fella. Put the pitchforks down a second and let me explain.

For the record, I love both the Shadow of Mordor and Shadow Of War titles, especially the much-touted Nemesis system which creates unique and varied mini-boss encounters and in turn keeps the experience fresh and engaging at all times. After all who can forget the time where you shamed an Orruk captain so much that he literally lost his mind? or one that escaped defeat only to come back scarred, burned, and full of fury.

Those moments? *chef kiss*

Being stuck on a "betrayal chain"? Oh well, that can get cast into Mount Doom, my friend.

This is the one area where the Nemesis System stumbles, in that it's possible for your Thrall Captains to betray you at random points in the game, which sounds brilliant in practice but it can become a ball-ache when playing. Shadow Of War became a constant slog against these jumped-up Judas' and could quite literally cost you hours of work as they cheekily stab you in the back.

Worst still some silly sausage on the dev team didn't think to maybe limit these betrayals to one an hour or something because it was very possible for multiple betrayals to happen all at once, in turn morphing a wonderful mechanic into something of a grind.

In this post: 
Back 4 Blood
 
Posted On: 
Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.