8 Video Games That Escaped Development Hell (And Turned Out Terrible)

3. Star Trek Online

Duke Hell
Foundry

Beginning life in 2004, Star Trek Online was of great interest to fans of the property. The chance to explore the known galaxy and beyond with friends, taking on hordes of aliens one minute and then using diplomatic negotiations the next? Sign me up Scotty!

Well sign me up seemed to be the main focus of this game, as developer Arc Games ran into a huge problem when trying to get their title to consoles which in turn caused massive delays. The issue was that they wanted to charge people for the base game and then a monthly subscription fee on top of this, a pretty common feature for MMORPGS, but they were unprepared to accept the expensive sub fees that the likes of Microsoft and Sony charged for this feature to be enabled, and the back and forth meant that Star Trek Online ended up with a lengthy six year gestation.

In that time interest in the game cooled, as did the passion from the devs themselves who rolled out a lacklustre beta much later than promised and didn't update the game much for many years after. While it's in a much better state now, the rather boring main content did nothing to stoke the fires for anyone other than uber Trekkies.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.