8 Video Games That Escaped Development Hell (And Turned Out Terrible)
4. Daikatana
Nothing will be as funny as looking back at the promotional material for this game, that promised to "make us John Romero's b*tch", and then seeing the absolute dog's dinner he served players, making him out to be the biggest pedigree chump of the lot.
Daikatana was a troubled production from start to finish, which in all took five years to complete. Across that time, nearly the entire staff left, money woes caused delays, and scheduling conflicts with other titles caused further pushback.
Now five years is a long time, in fact, you could easily master another language, two even, you could renovate an entire house from scratch, hell you could probably build a BETTER GAME THAN THIS EYESORE. In all that time, it seems that the rotating door of staff wasn't able to code a single level correctly, with AI that was utterly braindead, insane glitches that could see you fall through the map, and weapons that made no sense whatsoever.
It appeared that b*tch-maker Romero and his team had spent that five years filling doggy bags with their own guff and when the mongrel of a game was finally released, it was put down quickly.