8 Ways Microsoft Saved The Xbox One With Savvy Marketing

3. Embracing Indie Development

Xbox one ps4
Microsoft

Marketing objective: Reputation management.

If you’re in the games industry, it’s probably best not to annoy developers who want to make games for your console. But that’s exactly what Microsoft did, wilfully ignoring what should’ve been their other target market: Developers.

The original problem with the Xbox One (or one of them, at least) was that it seemed to be designed solely to play triple-A titles, because that’s where the big bucks are. Consequently, Microsoft cast indie studios adrift, which is weird, really, since the 360 had a charming selection of indie titles.

That decision resulted in two things: Sony upped their support for indies, and Microsoft backtracked, establishing ID@Xbox in 2014. Now Microsoft could legitimately cast themselves as the good guys of game development.

Or, at least, the not-quite-so-bad guys. It was cynical reputation management, but a) that's why it worked and b) that's marketing for ya.

In this post: 
XBox One
 
Posted On: 
Contributor
Contributor

Word-wrangler and video gamer on the rocks. Once completed the original Resident Evil in 1 hour 4 minutes. Prefers Irish coffee over any other kind. Former movie trailer writer, now rehabilitated. Wrote the viral videos for the movie Watchmen. Likes sarcasm, cynicism, smoking and you.