9 Amazing Video Games That Will NEVER Get Sequels (And Why)
4. Black
From one balls-to-the-wall action game to the next, Black still remains one of the most instantly-gratifying first-person shooters you can play. It's not that the title had the most in-depth mechanics, the smartest A.I. or most inventive level design (in fact, so much of the action actually takes place in bland, grey warehouses) but it had one major strength: it felt big.
The guns exploded like grenades, the grenades exploded like nukes and the nukes, well, there weren't any nukes, but I imagine they'd have sounded like the world itself was blowing up. All shooters chase a nebulous, hard-to-pin-down feeling, a sense of empowerment that only the very best in the genre are able to achieve - and Black was one of those lucky few.
As always, a sequel was in development at one point, beginning production almost a year before the original game even came out. However, disagreements between the devs and publisher EA allegedly led to lead designer, Stuart Black (hence the title), leaving the project entirely, and the sequel falling apart.
Black would go on to craft a spiritual successor, Bodycount, but sadly, the magic just wasn't there.