9 Heart-Breaking Gaming Moments When You Realised You Were The Bad Guy

8. Braid - The Ending, In Regular Time

At first sight, Braid is just another lovely indie puzzle platformer with an innovative gameplay technique that is used to traverse the levels - time shifting, in this case. Looking to be a colorful twist on the old Super Mario scheme, Braid invites its players to revel in a bunch of pretty levels, leaving all of their worries behind. Well, not really.

See, Braid is all about making things right (and failing to do so). The protagonist's ability to return time is nothing more but a tool of correcting his mistakes, both figurative and literal.

From what I gather, the last level is actually the first and the menu/level chooser is the epilogue. If you've played the game, you remember how the final level consists of the Princess running above Tim and opening doors and disabling traps for him, while he does the same for her. Well, that scene is time-distorted, as she was actually desperately trying to kill Tim, and he was doing his best to trap her. He wasn't her saviour, but the monster she was running away from. There are also some even more disturbing images being thrown around, such as the whole city engulfed in flames with Tim trying to remember what the hell happened to him, and to his surroundings. Due to some of the quotes, the most popular opinion is that he detonated a nuclear bomb.

Either way, for Tim the Princess will always be in another castle.

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Contributor

An avid gamer kicking about in the business of freelance writing.