9 Prolific Video Game Developers That Released Absolute Trash
3. Capcom
Because Capcom had forgotten how to make good decisions following the smash hit success of Devil May Cry, its higher-ups opted not to hand off a sequel to the same team that popularized Dante as the world's most kick-ass demon hunter, but an entirely different division instead.
Hideki Kamiya, despite his proven track record, was denied access to his silver-haired baby for unspecified reasons, thus resulting in a sequel that exhibited next to none of the qualities that propelled the original to massive success.
Dante, once the cocky, self-assured offspring of human and demon, seemingly underwent a personality transplant between games, and that wasn't the only attractive asset lost in translation. Combat felt markedly more sluggish, the level design was expansive but bland and puzzle elements had been stripped out completely.
Devil May Cry 2 felt and played exactly like what it was. A sequel sculpted by a team that was blissfully unaware of what made the first such a joy to pick up and play.