Beyond web-swinging and bouncing a few gang-bangers 'round like potato sacks, environmental interaction and physics don't come into play much in Spider-Man games. Part of what has made New York feel so hollow is a general lack of meaningful reasons to physically form a relationship with it. If our open-world New York City is going to feel tangible, than physics should always be in play, as should the cities infrastructure of larger-scale solutions, like power-grids, cell-phone towers and water-pipelines. If you know you'll be sneaking through a building at night, as Peter or Spidey, you could reach the rooftop or basement and cut the power. Perhaps certain environmental staples could provide practical functions. If a building is on fire, look for a water-tower up-top or nearby to break and douse the flame with its fluid simulations, giving people more time to get out. We mainly just want New York to function as more of an action set-piece, with destructible, moving parts and elements that Spider-Man and also enemies can use to their advantage. Throwing baddies into parody-billboards that blast apart like real wood. Tossing a thug butt-first into a windshield or face-first through a shop window could incapacitate or stall them. Stringing up a band of thieves from the tallest building and snapping a photo for the Bugle could earn more money than just one thief. Also, bigger bad guys should be strong enough to do some serious damage to the 3D facades that break apart dynamically and cover every building... most likely while we're stuck to them. We'd simply love an open-world Spider-Man game that encouraged us to explore its deepest crevices, solving unique environmental, physics-based puzzles to open new pathways and reach new interiors and locations. We always want to be rewarded with something to see and do, not just collect.
Real Science Magazine called James' addiction to video games "sexually attractive." He also worked really hard and got really lucky in college and earned some awards for acting, improv and stand-up, but nobody cares about that out here in LA. So... He's starting over fresh, performing when He can. His profile picture features James as Serbian, vampire comic Dorde Mehailo with His anonymous Brother and Uncle at the Nerdmelt Showroom in West Hollywood. In James' spare time, he engages in acting, writing, athletics, hydration, hours of great pondering and generally wishing you'd like him.