9 Ways To Make A Truly Amazing Spider-Man Game

6. Realistic Street Crimes And Thug Varieties

Why is it that we have only ever had a stale handful of random crimes and side-missions in Spidey's open-worlds. We're either button-prompting some car-thief's ride to death or laying the web-infused smackdown on the most cliche bag of street thugs and henchmen in video games. How do they always look and sound stupider than they did before? And why do they still have mo-hawks? We want human people committing these crimes; grounded individuals with the sense to persuade. We also want crimes to dynamically generate based on the part of town you're in. A rundown hood might have more liquor store robberies and streetside hold-ups, while the financial district might have a full-fledged bank heist in progress or an organized car-boosting. If we simply have a wider variety of contexts for smaller side-missions, we might not even realize we're repeating the same objective. Catching a woman as she jumps from a burning building has a different emotional spin than a depressed drifter jumping off a bridge. If advanced body physics came into play, with post-rescue, victim injury-assessments based on speed and finesse, even a tiny event like catching a falling person could play out differently every time. As much as we're keen on bringing things down to Earth, we mean for Spidey's patrol to encourage players to get as high-up as possible - the better with which to see what to do next. We want fewer HUD elements and more diagetic cues as to where the action is happening, in both the visual and auditory sense. Smoke, sirens, and human voices can be our new radar, all of them mixed with different degrees of Spidey-sense response - maybe even distinct alert-stances to represent different types of danger.
Contributor
Contributor

Real Science Magazine called James' addiction to video games "sexually attractive." He also worked really hard and got really lucky in college and earned some awards for acting, improv and stand-up, but nobody cares about that out here in LA. So... He's starting over fresh, performing when He can. His profile picture features James as Serbian, vampire comic Dorde Mehailo with His anonymous Brother and Uncle at the Nerdmelt Showroom in West Hollywood. In James' spare time, he engages in acting, writing, athletics, hydration, hours of great pondering and generally wishing you'd like him.