Every SmackDown! Video Game Ranked From Worst To Best

9. WWE SmackDown Vs. Raw 2009

Smackdown Shut Your Mouth
THQ

The Good: The emphasis on tag teams made the game ideal for multiplayer and cooperative play. The hot tag and blind tag systems made the game more true to actual WWE programming, further promoting the ‘realism’ aspect of the games.

This fame also featured the first instance of create-a-finisher, which gave players more freedom on how they created their own wrestlers. Finally, ‘Road to WrestleMania’ mode made its debut in this game. This was a very exciting feature at the time, and made in-game stories more reflective of real-life wrestling storylines and experiences.

The Bad: This is also the game that really changed the gameplay from quick and exciting to slow and prodding, making the wrestlers’ movements were more realistic and less like a video game. As good as that is, the ‘unrealistic arcade experience’ is always more fun than realism.

This game removed the HUD that showed how much damage the player’s opponent has taken, which is arguably the worst decision for a combat-based video game. Does WWE really expect fans to know just how badly injured an enemy is by how much they hold their head or limp around?

Finally, this game began the trend of adding DLC packs to WWE games. This was a terrible idea, as it would eventually lead to the virtual elimination of in-game unlockables, in favor of having players pay more for content they already paid a lot of money to enjoy.

Contributor

Alexander Podgorski is a writer for WhatCulture that has been a fan of professional wrestling since he was 8 years old. He loves all kinds of wrestling, from WWE and sports entertainment, to puroresu in Japan. He holds a Bachelor of Arts degree from Queen's University in Political Studies and French, and a Master's Degree in Public Administration. He speaks English, French, Polish, a bit of German, and knows some odd words and phrases in half a dozen other languages.