Every SmackDown! Video Game Ranked From Worst To Best

10. WWE SmackDown Vs. Raw 2011

Smackdown Shut Your Mouth
THQ

The Good: SVR 2011 had a far more sophisticated object detection system, which allowed for players to use moves into weapons like tables and chairs. This made hardcore matches more exciting and realistic, instead of having each wrestler have a generic ‘item grapple move’. You could also throw weapons at your opponents, a feature that hadn’t been seen since the original SmackDown vs. Raw.

This was also the game that introduced the ‘WWE Universe Mode’, which made matches, actions, popularity points, and rivalries more interesting. It awarded the player different things based on their actions, which made the gameplay and ‘campaign’ if you will, more worthwhile.

The Bad: One of the most important aspects of creating a wrestler is giving them accurate attribute points (unless you’re one of those players who like to have every CAW have maximum points in everything). It’s a lot more fun when those points are earned; instead of having everything set up at the beginning (which is what happens in SVR 2011).

Of course, there was also the terrible and repetitive commentary, which made matches annoying and frustrating. Furthermore, the more complicated grappling system made even the most simplistic of moves difficult to accomplish. This was a sign of things to come, as the overall trend of having unnecessarily-long grapple sequences began with this game.

Contributor

Alexander Podgorski is a writer for WhatCulture that has been a fan of professional wrestling since he was 8 years old. He loves all kinds of wrestling, from WWE and sports entertainment, to puroresu in Japan. He holds a Bachelor of Arts degree from Queen's University in Political Studies and French, and a Master's Degree in Public Administration. He speaks English, French, Polish, a bit of German, and knows some odd words and phrases in half a dozen other languages.