Batman: Arkham Knight - 10 Insane Moments You Need To Play
6. Teaming Up With Catwoman
One of the best aspects of Arkham Knight is how the game involves so many characters from the Batman cannon. Of course, all the big favourites are there, such as Scarecrow, The Joker and Two Face, but there are so many minor personalities floating in and around the story, making Gotham feel truly alive.
Catwoman has featured in Arkham games before, and the feline phenomenon makes another appearance here, tying nicely into The Riddler's devious plot to outwit Batman and prove himself to be the smartest man in all of Gotham City. On the surface, kicking the heads off a few robots and solving puzzles with Catwoman isn't the most revolutionary concept, but it's the way the developers link it all in that makes it so endearing.
Batman must save Catwoman from The Riddler by chasing after the villain's various puzzles and races, otherwise a collar around the cat's neck will turn her into pulp. The ability to play out 'Duel Takedowns' on enemies really comes to the fore here, enabling the player to switch between Catwoman and Batman with ease, which keeps the fighting feeling fresh.