Batman Arkham Knight: 10 Side Missions Rocksteady Should've Included

7. Ventriloquist - Voices

The Villain Easily one of the weirdest criminals to hail from Gotham City, Albert Wesker is a ventriloquist crime lord who directs all orders (and executions) through a wooden dummy dubbed Scarface. It has often been debated who is actually controlling who, as Wesker may be the one with his hand up Scarface€™s colon, but he isn€™t the dominant one in the relationship. The Mission Ventriloquist has put word out that he is screening potential goons, and initiates a battle royale for potential candidates, with an an old 1920€™s move backlot. Batman infiltrates the meeting and must win the royale, however no gadgets are allowed and the thugs must get some hits in to make his cover as fellow mobster Matches Malone appear believable. Wesker gushes over you but Scarface is apprehensive, recalling the Riddler stating that Matches is in cahoots with the Bat. After slapping Wesker silly, Scarface opens fire and you must contend with the remaining thugs whilst dodging the bullets, now able to use more of your gadgetry and martial arts prowess. Wesker flees into the set and begins throwing his voice around and Batman must track him down without Detective Mode (you€™re still in the Matches disguise). Getting the drop on him, Batman throws Scarface into a nearby fire. Batman stops Wesker from diving in the fire after Scarface and makes him a makeshift puppet out of a nearby piece of material to appease his fragile psyche. Batman calls in the Batmobile but Scarface, smouldering and demonic, attacks out of nowhere. After a QTE where you must shake him off, you then hold him down as the Batmobile arrives and crushes his head.
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