Batman Arkham Knight: 10 Side Missions Rocksteady Should've Included

6. Catwoman - Scars

The Villain Queen of physically impossible sexual poses, Catwoman has been tightening Batman€™s leather since 1975. A somewhat reformed cat burglar who has flirted with both sides of the law, Selina Kyle is iron-willed, liberated and morally conflicted. She also dresses head to toe in leather, uses a whip and has a zipper over boobs, which most definitely causes some discomfort. The Mission Precious jewels are being stolen all around Gotham and, after deducing the next location, Batman undergoes a stake out. Tracking the perpetrator without notifying them of your presence, it is revealed to be Catwoman. After a rooftop chase, the two lovers square off. Because Batman doesn€™t want to cripple her, you€™ll have to use your gadgets over brute force. Kyle is working for mob boss Carmine Falcone (they have history). Falcone has kidnapped Selina€™s platonic friend Holly and has demanded riches for her return. Infiltrating Falcone€™s compound, you alternate between the two characters to dispatch the guards in a Predator sequence.
Falcone doesn€™t care about riches and instead wants revenge for Catwoman taking a chunk out of his face and making him appear weak in front of his peers. He shoots Holly in the head and, as Selina, you give him a beat-down and are given the opportunity to kill Falcone.

Killing the mob boss will trigger a boss battle in which Batman will have to reluctantly take Selina down. Sparing Falcone€™s life results in him pulling a gun on Selina and Batman must disarm him before he can pull the trigger. Failure to do so results in Selina€™s death.

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When I was a kid, I used to think the moon followed our car everywhere.