1. Retrofitting These Missions Still Feels Tacky
Rather than build upon the events of Knight's ending the entirety of the Season of Infamy takes place during the core game's main story, added in retrospect to a plot already oversaturated with underdeveloped antagonists and rushed story-arcs. It's a return to the 'all in one night' trope we've seen the series swear by since Asylum, except here it almost borders on the comical. Arkham Knight now sees Bruce face off against over 11 primary and secondary antagonists over the course of one nightly adventure, and the Season of Infamy provides four of these without the burden of having to deal with the fallout of the title's ending, nor the events that predated the night 'The Batman died.' They are merely four self-contained episodes that bear little in the overarching narrative of the trilogy, which is of course okay, but the fact they've been retrofitted to the events of the main game makes them feel obtusely bolted-on. Despite this we did get to see two character-arcs wrapped up nicely, even if it was at the expense of some dull and repetitive gameplay. 'The Season of Infamy' may not be the DLC everyone was hoping for, and its steps to rectify some of the more notable errors of the Arkham Knight package don't always land consistently, but it does provide closure for some of the series' most likeable and intriguing character arcs and in the case of Mr Freeze, attains new narrative heights in the process. Oh, and the Arkham Asylum Batmobile is really, really cool too. Was the Season of Infamy a let down? Or were you impressed by Rocksteady's departure to the Arkham series? Be sure to let us know in the comments!
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Ewan Paterson
Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Dad Movies are my jam.
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