Batman: Arkham Knight Reviews - 10 Early Critical Reactions You Need To See

3. Dozens Upon Dozens Of Side Quests To Keep You Busy For Weeks

"Outside of the main game Challenge maps return with Predator and Combat, alongside Batmobile Race, Combat and Hybrid. There€™s hour and hours of content waiting in the wings outside of Gotham€™s woes." - Steve Farrelly, AusGamers.com "...Arkham Knight uses a clever wheel-shaped menu that allows you to select the type of mission you want to do next €“ whether it€™s tracking down Scarecrow, blowing up the Penguin€™s weapons caches, chasing the pyromaniacal Firefly, investigating a series of gruesome murders, taking out the Arkham Knight€™s military outposts, foiling Two-Face€™s bank robberies, pursuing the Man-Bat and much, much more..." - Steve Tilley, TorontoSun.com
Of course, as fun as it may be to glide through the skylines of Gotham City, it wouldn€™t make for a very rewarding experience without a heap of side missions and quests providing an incentive to return for more. Going by the general consensus, however, it€™s safe to say that Rocksteady have yet again outdone themselves in terms of peppering the game world with a plethora of side quests to keep gamers playing for weeks. The game is positively loaded with the usual assortment of side quests, such as investigations, AR missions, Riddler Challenges and supervillain-centric sub-plots, and, to top it all off: side missions apparently play a key part in the narrative beyond simply providing a few mild diversions, as, according to some critics - there's another ending to be attained through a 100% completion rate.
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