4. Bigger And Badder Bosses
There is a clear and definable standard for what constitutes, beyond just a boss fight, a Souls boss fight, one set by the likes of Tower Knight, Gaping Dragon and Manus, Father of the Abyss. It's not simply a matter of how hard they hit or how big their health bar, but a quality stemming from an imposing presence capable of instilling a true sense of disbelief. It's adapting your play style to meet this bossto dodge its tail, assail its massive paws, stay wary of its devastating wide-range attack and so on. And quite frankly, the many iterations of "A Dude In Armor" seen in Dark Souls 2 just aren't up to snuff. Bloodborne is built upon a premise of disease and mutation, one which has already borne countless and increasingly hideous abominations. Where in there does your run-of-the-mill swordsman qualify as a proper boss challenge? That's beneath you, Bloodborne; break out the half-spider people, the scaleless dragons and the undead armies. Go bigger, and if at all possible, as eldritch as you can.
Austin Wood
Contributor
A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games?
Well that doesn't sound anything like me.
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