Though the single-player campaign looks sleek, sexy and shiny, the same can't really be said for the multiplayer offering, which doesn't look much better than Ghosts, suffering from the same muddy textures, jagged geometry and glitchy visuals. Is the above image, of a cracked bus windshield taken by us on the map Riot, really acceptable in a 2014 video game? The excuse that the graphics needed to be toned down for 18-player multiplayer mayhem just doesn't really wash, because EA have managed two visually stunning Battlefield games with significantly more players than that on the same hardware, so what is it about the CoD games that makes them feel perpetually a few years behind graphically? Does it ruin the experience? Absolutely not, but it's a shame the beautifully-designed maps aren't accompanied by prettier textures, and it does result in the occasional wince-inducing moment when you come up close to an object (anything with writing on it is particularly bad), at which point the illusion of immersion is irreparably broken.
Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes).
General video game, TV and film nut. Occasional sports fan. Full time loon.