Call Of Duty: Every Treyarch Zombies Map Ranked From Worst To Best
25. Verrückt
When World at War's first DLC was looming, players wanted more Zombies alongside the usual spluttering of multiplayer maps. Thankfully, Treyarch delivered. The second ever Zombies map, Verrückt, brought a lot to the table.
Perk machines made the means of survival more viable, electric traps helped you out in a time of need, and the power switch not only enabled the aforementioned perks and traps, but also brought about the first actual 'task' for players to complete aside from the overarching 'survival' of the Zombies mode.
Saying that, there's not really much else to it. Running circles around Zombies is only really feasible in one area of the map (which means it's basically only any use in solo), and the map is so close-quarters and leads to so many dead ends that newer players might find themselves not getting through even the first few rounds.
All said, it's a great challenge in the Zombies repertoire, but there's never any draw to keep coming back to this overrun asylum.