Fallout 4: 15 Ultimate Wishlist Features It Must Have
12. Livlier Cities
Grand Theft Auto 5 blew away a lot of critics and fans this year, and perhaps the most incredible element of the game was the complexity of the city they created: Vinewood felt like a living, breathing city, and every corner of it spoke of people existing. Fallout could take some lessons from this; obviously the post-nuclear wastelands are not going to be teeming with shops and people, but the cities should feel like they are lived in. Fallout New Vegas created a large sprawling metropolitan area, called New Vegas, and it still felt dead. This was meant to be the hub of all activity in the Mojave Wasteland, but it didn't feel like anything at all. Fallout 4 needs to look at all the little tricks and techniques that Rockstar used to make their game feel like an active place, and apply them. A man should not stand in the same place on the same street 24 hours a day repeating the same random dialogue over and over again. We don't need another "I took an arrow to the knee." situation.
A 27 year old man who should know better.
An actual RE teacher.
Living in the North of the United Kingdom with his partner and two rabbits.
The rabbits are called Jasper and Isabella, and they are the inspiration for most of his work, as well as eating USB cables.