Fallout: Ranking Every Add-On From Worst To Best

Which expansions were actually worth the extra bottle caps?

Fallout New Vegas Old World Blues
Obsidian

Ever since Bethesda Softworks picked up Fallout and brought the post-apocalyptic RPG franchise into the modern age of video games, the series has, inevitably, entered the world of DLC on numerous occasions.

In fact, the three main Fallout titles published by Bethesda since 2008 have accumulated a total of fifteen downloadable add-ons. Fallout 3 had five, Fallout: New Vegas had four (not counting item packs) and Fallout 4 had six.

These expansions have served a number of purposes and complemented their respective base games in different ways.

Some provided a way to test or build upon experimental new ideas and mechanics for the franchise, some revolved around lore-rich stories that focused on worldbuilding, some were simply meant to let the players have some outlandish fun, and a select few accomplished a few, if not all of these things.

That said, when you have as many add-ons as the Fallout series does, some are bound to be better than others. Whereas one wasteland-themed DLC may feel like a genuine treat that was worth the extra cash, another may feel as though it needed more meat on its bones to justify its digital price tag.

After all, war never changes, but DLC quality does...

15. Contraptions Workshop (Fallout 4)

Fallout New Vegas Old World Blues
Bethesda

Contraptions Workshop, one of the three add-ons dedicated to giving players new ways to customize their settlements, was a pretty useless addition to Fallout 4.

Sure, some of the new items it provided could be fun to use, but most of them were likely completely ignored by most players. After all, Contraptions Workshop placed a heavy emphasis on manufacturing products through an assembly line-like system, which sounds fine on paper, but doesn't exactly coincide with what most fans want out of a Fallout game.

Some also argued out that many of the features added through the Workshop series of add-ons were completely worthless anyway, given the fact that most could just be added through mods.

While this statement does have merit, it doesn't take into account the console players who couldn't mod the game for the longest time (and the fact that console mods are a double-edged sword, as they disable achievements.)

The dubious mod argument notwithstanding, however, Contraptions Workshop is still easily the most underwhelming Fallout DLC to date.

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Contributor

A film-loving wrestling fan from west Texas who will live and die by the statement that Return of the Jedi is the best Star Wars movie and unironically cherishes the brief moment and time when Deuce & Domino were WWE Tag Team Champions. Hates honey, but loves honey mustard.