God of War: Ascension - 5 Reasons It's Awesome, 5 Reasons It Sucks

3. Visuals

Probably the most consistent element running through these games is their stunning visual style; the production quality of these games never seems to waver, always feeling like a solid-gold AAA blockbuster that can match the scale and epic style of any summer movie. The Santa Monica developers continue that tradition in Ascension; as you can expect, it's the best looking game yet, boasting absolutely stunning animation which allows all that frantic button bashing to pay-off into something that looks gloriously brutal. Combat is appropriately manic, with blood festooning the screen (and the environments), but for me, it's the overall scale - the mountainous backgrounds, and the battles against the game's larger enemies - that really show off the best of what this game has to offer. Though it falls short in some other areas, this certainly is not one of them.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.