GTA V: 10 Changes We Need For The PC Port

8. Give Us More Safehouses

For the most part, safehouses in the Grand Theft Auto series have been doled out as rewards for story progression, with the most notable exception being Grand Theft Auto: San Andreas, which had hideouts available for purchase all across the map. Being able to buy multiple safehouses added a much needed feeling of depth to the world, as you could interact with San Andreas in a meaningful way buy staking a claim in the form of real estate. In CJ's rags to riches story, being able to buy multiple homes felt appropriate, but it was also extremely convenient, as it allowed the player to save their customised vehicles. With the more recent entries however, this is no longer possible. Niko Bellic gets a set amount of safehouses that are given to him as the story demands. The same is true in Grand Theft Auto V, where each character has one or two safehouses at a time. Multiplayer does little to remedy this, though the High Life update did expand the amount of properties available to players. In single player however, there's a very limited amount of space to store custom cars. Since the PC has less restrictions than console, it only makes sense that the PC port has more freedom as well.
Contributor
Contributor

Ken was born in 1994, and before the turn of the century, he was already a gamer for life, starting with Pokémon Blue Version. He has a passion for storytelling, especially in the gaming medium. Growing up on a healthy diet of JRPGs and point and click adventure games, young Kenny grew up playing Nintendo and Sony consoles, before becoming a snobby member of the PC Master Race. Nowadays, he resides in a time warp, refusing to believe the nineties ended as he fills up his Steam library with old point and clicks and cRPGs.