Horizon Zero Dawn Vs. Zelda: Breath Of The Wild - Which Game Is Better?
4. Crafting
If you've played Far Cry 3, 4 or Primal, you know exactly what to expect with Horizon's crafting components. Boiled down to their most simplistic, you'll get ingredients from plants growing in the world, or salvage them from creatures. The biggest the machine, the fancier the loot, and it's all tied into which species will produce which specific component.
From there, you can bring up a crafting wheel with L1 and hold a button to craft more of whichever weapon's ammunition you have equipped. There's something of an issue in that almost all your integral ammunition requires a component called 'Wire', yet this doesn't come from the vast majority of enemies you'll take down, occasionally meaning you'll just be caught short during an encounter, forced to use your spear to stave off certain death instead.
On the other hand, crafting and cooking in Zelda is a core game component. As established, Link can be brought down in just a handful of attacks, and being the game has this elemental overlay of which types will do the most damage, cooking various pieces of fruit and monster parts will result in a staggering array of elixirs and dishes that'll see you through.
Such cooking spots are pretty spaced out across the world, creating a loop of gathering hordes of items before indulging in a good ol' cooking session.
Where Horizon's crafting feels like something that's just part of the design 'because that's what you do' in an open-world game with a variety of elements, Zelda's actively enhances all of your base abilities from running, swimming and climbing speed, to buffing attack, defence and more.
Winner: The Legend Of Zelda: Breath of the Wild