Hyrule Warriors: Age Of Calamity REVIEW - 5 Ups & 3 Downs
2. UP - The Characters Are Diverse
Hyrule Warriors boasted over 30 playable characters, each with their own distinctive moves. Because Age of Calamity only focuses on Breath of the Wild rather than all Zelda canon, you would assume there would be less characters and therefore, less diversity in fighting styles.
Even though AoC doesn't boast as many characters as the previous entry, the mechanics of each person is far more varied. Obviously, every playable character uses different weapons; Revali sports a bow, Daruk uses a broadsword, and Riju wields a walrus (No, seriously).
But each character also has a unique power to diversify them further; Mipha conjures water spouts, Urbosa summons lightning, and Impa creates doppelgängers.
Like BOTW, you can command four Runes; Magnesis, Stasis, Cryonis, and the Remote Bomb. To make the characters varied, many of these Runes work differently depending on who you choose. For the Bomb Rune, Link chucks bombs, Zelda activates a bomb-spewing robot, and Sidon uses his trident like a golf club to hurl them at his target.
As you learn the different ways each character uses their Rune, the player will figure out which strategy works best against certain enemies.