Rage 2: 10 Reasons It's A Crushing Disappointment
7. The Lifeless, Terribly Designed Open-World
Where the original Rage was "semi-open world" thanks to driving segments and large environments, now you've got basic combat encounters scattered across an enormous wasteland with nothing in between.
Yes, there are rote "bandit camps" and occasional factional disputes you'll drive into/past, but... well, 1. It's 2019, Far Cry 3 was seven years ago, and 2. Even what's here is VERY plainly put together.
The overall terrain layout hides all manner of valleys and chasms too - ones that'll kill and reset you in seconds. You're likely to try shortcutting your way towards a waypoint, only to careen off the edge of a path into the abyss, wondering why you bothered.
When you're not dying trying to find the fun, you'll pull up to a camp, but stay in your car as you unload chain guns and missile volleys from your ride (providing you bought some and upgraded). You might then hop off and finish off any stragglers, but it's here where the game pops up a list saying there are optional collectibles in the immediate vicinity.
That's it, just "There are three chests... somewhere here". In Assassin's Creed Origins/Odyssey (the game this is clearly cribbing from) we at least had an eagle companion to spot precisely where to run.
Here you clear out zones, before walking around looking for money... only to move onto the "main missions" that are just as flat as that sounds. Actually finding the supply chests or loot-filled boxes around the environment gives you money, but...