Red Dead Redemption 2: 10 Things Nobody Wants To Admit

10. There's So Much To Live Up To

Red Dead Redemption - John Marston
Rockstar Games

The original Red Dead Redemption was as close to perfect as the gaming world could have imagined when it landed in 2010. Satisfying gunplay, a main character who had Clint Eastwood fans applauding Rockstar for crafting their own gruff cowboy hard man, a world that was fun to explore and dripping in atmosphere. Red Dead had it all.

Rockstar have encountered the 'how do we top this?' issue before. When GTA: San Andreas dropped in 2004, many within the industry opined that the dev team would never make a better game. Then, better hardware came along and GTA 5 became every fanboy's dream. That's not the case with Red Dead.

Sure, the processing capabilities on PS4/Xbox One are much better than PS3/360, and yet it's difficult to see what Rockstar could do to improve 2010's effort beyond mere aesthetics. There may be better draw distances, higher-res textures and more, but the original is one of gaming's best-ever examples of melding playability with movie-like set pieces.

You've got a lot to live up to, team.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.