Red Dead Redemption 2: 10 Things Nobody Wants To Admit

10. There's So Much To Live Up To

Red Dead Redemption - John Marston
Rockstar Games

The original Red Dead Redemption was as close to perfect as the gaming world could have imagined when it landed in 2010. Satisfying gunplay, a main character who had Clint Eastwood fans applauding Rockstar for crafting their own gruff cowboy hard man, a world that was fun to explore and dripping in atmosphere. Red Dead had it all.

Rockstar have encountered the 'how do we top this?' issue before. When GTA: San Andreas dropped in 2004, many within the industry opined that the dev team would never make a better game. Then, better hardware came along and GTA 5 became every fanboy's dream. That's not the case with Red Dead.

Sure, the processing capabilities on PS4/Xbox One are much better than PS3/360, and yet it's difficult to see what Rockstar could do to improve 2010's effort beyond mere aesthetics. There may be better draw distances, higher-res textures and more, but the original is one of gaming's best-ever examples of melding playability with movie-like set pieces.

You've got a lot to live up to, team.

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Freelance journalist, podcasting loony, lifelong wrestling fan and musician (drums are people too). Also a huge, HUGE fan of Halloween and Lucky Charms. Huge.