The Elder Scrolls 6: 9 Fan Theories That Must Come True

6. No Procedural Generation

Fallout 4
Bethesda

Fallout 4 was certainly the biggest game Bethesda have ever created, but it relied on one controversial modern technique to keep the content flowing: procedural generation. Unfortunately, by far the worst parts of the title came from this approach, with the never-ending quests gained through the system being as repetitive as they were unimaginative.

Of course, procedurally-generated content has shown up in The Elder Scrolls series before, helping to create Daggerfall's gigantic sandbox. Back then the studio seemed to realise that approach doesn't make for the most compelling worlds though, and it would be a shame to see the devs push for that style going forward.

Fortunately, it seems as though with The Elder Scrolls VI, Bethesda are going to return to their theme-park approach to creating sandboxes. While Fallout 76 will be more emergent, the team have promised a return to their traditional RPG style with both Starfield and TES VI, alongside their tailor-made, quality-over-quantity approach to world design that's given them so much success.

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