The Elder Scrolls 6: 9 Fan Theories That Must Come True

7. A Narrative Where The Character Isn't "The One"

skyrim dragonborn
Bethesda

While the narratives of each instalment in The Elder Scrolls series have all been wildly different, covering completely divergent time periods and characters, they've all been linked by one common theme: the player is always "the chosen one".

Never just some random guy off the street, you're always occupying the role of someone destined for greatness, with their story already written in the stars. That's been a formula that's worked as well, as it's an immediate excuse to give the player an array of interesting powers and a drive to set them out on a journey they can make their own.

Going forward though, it would be better for Bethesda to opt for a different approach; one that worked so well for Obsidian in Fallout: New Vegas. Being the chosen one is cool, but just being a regular person and being able to forge your own legacy goes a long way in making your character feel truly yours, and opens up the creative possibilities for the writing staff to make the protagonist far more relatable.

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Writer. Mumbler. Only person on the internet who liked Spider-Man 3