The Legend of Zelda: Ranking Every Game From Worst To Best

8. Spirit Tracks

Zelda Spirit Tracks As I said before, I€™m a Zelda fanboy to my very core, and damn proud of it, but even I had a hard time getting excited for Spirit Tracks. €œZelda on a Train€ was a concept that was somehow both oddly unique and incredibly boring, but worst of all, it felt restrictive, a stark contrast to the freedom the series is famous for. Of course, I still bought it (my fanboyism is pretty extreme), but I had no desire to play it. In fact, it sat on my shelf for over two years before I finally gave the wretched game a chance. And I absolutely loved it. The sheer amount of surprising fun that is packed into this game is staggering. What shocked me the most was how enjoyable traversing the train track overworld was. Whether you€™re avoiding evil bomb-trains or using the cannon to discover new secrets, it€™s a blast just getting from point A to point B, and once you€™re at point B, it gets even better. The dungeons are all expertly designed, and the addition of Ghost Zelda adds an extra layer of strategy to puzzle-solving. It€™s true that much of the exploration that makes Zelda great has been lost, and it€™s a very short game; purists may scoff these deviations, but for those of us with a busy schedule, Zelda streamlined is a beautiful thing.
Contributor
Contributor

J.D. Laney is an aspiring novelist and screenwriter from Cleveland, Ohio. When he isn't trying to write his own material, he is constantly consuming the work of others for analysis and, occasionally, for fun. He has a particular interest in film, literature, and video games.