Tony Hawk's Pro Skater 5: 10 Extreme Sports Sequels We Actually Needed

7. Aggressive Inline

By 2002, everybody and their backwards cap-wearing granny was getting in on the Tony Hawk's formula, but for every Street Sk8er that bailed and left themselves broken on the pavement, there was an Aggressive Inline that totally nailed the satisfaction of landing 20x combos and gigantic jumps, a solid soundtrack thumping away at every moment. The whole thing was a very frank and honest copycat-take on the Tony Hawk's control scheme, much like how Batman: Arkham's fighting engine is everywhere from Mad Max to indie-gem Hand of Fate today. You might've noticed in some footage of Pro Skater 5, developers Robomodo have put in a series of board-specific power-ups like light-trails and a flame effects, but these were already present and correct in Aggressive Inline, rewarding skilful play with increased visual flair. An under-appreciated element of Tony's series is the level design, something you'll instantly remember as being far more rewarding and surprisingly expansive than you first thought. The Hangar had a secret outside section, the School a gym, and so on. Aggressive Inline remains one of the only 'rip-off' games to actually take that idea and run with it, packing some very impressively vertical areas with tons of collectibles and secrets - a trait that even THPS 5's paltry selection of levels completely fails to deliver on.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.