Tony Hawk's Pro Skater: Every Game Ranked Worst To Best
9. Proving Ground
The last real Tony Hawk game for some time, in terms of credibility and Tony Hawk's input, imbues a world that looks more realistic and feels vastly more alive than previous entries, until you gain access to the skater that you control within this world, an avatar that doesn't match up to the surrounding realism.
Innovating (?) on the previous games nail a trick mode, Proving Ground features a brand new dynamic; Nail a grab. An inclusion that doesn't only feel lazy and contrived, nor the expansion as it may seem, it's an extension of what should've been in the last game, but it was shoehorned in as an "extra selling-point". Painting the image of a development team that had been relinquished of their quality and had instead replaced it with creative bankruptcy.
That isn't even the worst offence it commits in this department as the climbing feature debuting in THUG becomes a genuine necessitation within the story, even going as far to give you a Bam Margera-lead tutorial that ends with your character scaling walls like Spider-man after too many cans of Red Bull.
If that wasn't enough to deter you from making an ill-informed decision, then the glitches that appear more often than a celestial body will inform the player of the same thing the developers should've taken away from this whole debacle; Proving Ground proved to be too big a stride in the wrong direction.