What GTA 6 MUST Learn From GTA 5

2. Side Missions Need Rewards

GTA 6 art
Rockstar

This writer was a huge fan of the 'Strangers & Freaks' mechanic that became Rockstar's go to from the original Red Dead Redemptions onwards. They went wild with the idea in GTA 5 too, but that was hardly the worst idea. Looking back, there was only really one annoying flaw with it.

Most of these side quests didn't offer up a tangible reward.

Getting secondary characters as a contact on your phone wasn't nearly enough. GTA 6 must give players a reason to seek 'Strangers & Freaks' out, then plough through their mini-stories for some kind of prize. As fun as they were in 5, most were ultimately pointless. That sucks.

Every single side mission in 6 has to dangle a carrot in front of gamers. If weirdos want you to take pictures of distressed celebs, or elderly couples want you to invade people's homes to steal their possessions, then they need to stump up cash, reward you with cool vehicles/weapons/safe houses and more.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.