Zelda: Skyward Sword HD Remaster - 7 Changes Fans Need To See

1. Get Link's Controls Right

In spite of its pacing issues, linearity, over-reliance on cut scenes and lack of a compelling space to explore, Skyward Sword had one big handicap that ensured it would (in its original incarnation at least) never be able to sit alongside the other 3D Zelda games in the hall of gaming classics.

If one aspect of the title weighed it down more than any other, it was without a doubt its control scheme. While Nintendo should be praised for their ambition (the Wii Motion Plus controller was supposed to mirror Link's movements directly), they arguably attempted 1:1 physical input a little too early, with this novel control method being let down by faulty technology.

As cool as the concept sounded, in reality Skyward Sword's unconventional control scheme resulted in players having to recalibrate their Wiimote every fifteen or so minutes. While the Nintendo Switch's more accurate JoyCons have promised to fix this issue, the effectiveness of the game's analogue controls are yet to be seen.

Though it's promising to see that Nintendo are implementing analogue controls for those who want to play in handheld mode or only own a Switch Lite (in which the right analogue stick controls Link's sword swings), the effectiveness of this method is yet to be seen.

With Switch Lite proving so popular, if Nintendo doesn't nail this alternative control scheme, the Skyward Sword remake will be doomed to fail.

Contributor
Contributor

When Matteo isn't cashing in on a lifetime of devotion to his favourite pop culture franchises and indie bands, he's writing and publishing poems and short stories under the name Teo Eve. Talk about range.