10 Interesting Multiclass Options To Improve Your Dungeons & Dragons Character

My Wiz-pala-bard-druid's better than yours.

Dungeons and Dragons
Wizards Of The Coast

Variety is the spice of life. It's what keeps encounters fresh and KFC tasty. And while Dungeons and Dragons is a game with practically endless possibilities, when you're playing the same role over and over again, casting the same spells and swinging the same weapon, it can begin to feel tiresome. Like how Vin Diesel must feel knowing the only role he'll ever have is as "bald talking meat slab."

Whether you're coming to the table fresh faced and looking to make your first character extra unique, or you're a hardened high roller wanting to shake up the formula a bit, these class combinations are lovingly designed to give that rainbow coloured Tiefling orphan an extra oomph.

While the homebrew DnD scene has a myriad of weird and wonderful subclasses, hybrid classes and fan designs, we'll be sticking with the core classes here. Fear not rules lawyers, everything's up to code. Mostly. So even if your Dungeon Master's a mean handbook miser, these suggestions should mitigate any serious arguments. Probably. Hopefully. Just don't blame this list if a table gets flipped over at your house.

Also, just a general tip for reading, the first class of each is the base class, the second is what you'll take a few levels from. Have fun experimenting, dice junkies.

10. Ranger/Rogue

Dungeons and Dragons
Square Enix

Let's face it, Rangers in 5th edition are pretty... not great.

That's not to say they're a bad class, just that most of their abilities are done better by other classes. Fighters can use bows just as well with the right specialties, and the brand of nature magic done by Rangers is done far better by Druids. Don't shoot the messenger, guys. Especially not with a longbow of that range increment.

Having said that, Rangers are cool. Sneaky, wild hunters at one with nature, it calls to mind characters like Aragorn from Lord of the Rings, or those colourful guys that beat up monsters. No wait, those are POWER rangers.

So, if you really want to play Ranger, (and more power to you) its best to get a few other tricks.

Enter the Rogue, the sneaky, stealy, distant cousin to the Ranger class. Both classes prioritise Dexterity, and Rangers lend themselves to stealth in the first place. With Ranger capabilities to track enemies, augmenting these traits with Rogue's level 1 Sneak Attack ability is a no brainer, really, and stacking Hunter's Mark with Sneak Attack can lead to some serious damage modifiers. Plus, with Thief's Tools, your Ranger won't be completely useless in Urban settings either. Go show those stupid buildings who's boss.

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