10 Video Game Abilities That BREAK The Entire Experience

Work Smart Not Hard. Then Play Even Harder.

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Bethesda

Video games are wonderful creations, aren't they? While it might look all sleek and simple when compressed down to a disk (or cartridge if you want to step back in time a little), underneath all that gloss is a war of code, barely constrained programming and a digital world that is only ever a few steps away from breaking apart at the seams.

This is the balance that every video game developer has to contend with, for while we are often stunned by incredible looking vistas or enthralled with huge and consuming boss battles, these moments can be utterly broken by players exploiting, hacking or cheesing the hell out of things.

As we are all human and therefore our natural instincts tell us to look for the easiest solution to most of our problems, we will of course hunt down every single exploit we can in order to gain an advantage over the game itself. And the ten entries on this list are just such examples of us being paradoxically too lazy to fully play by the game's rules, but having worked our asses off to find ways of buffing characters and breaking the experience in equal measure.

10. Jumping - Sonic Boom: Rise Of Lyric

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Sega

It might sound ridiculous that the simple act of jumping can indeed break Sonic Boom: Rise Of Lyric, but then again this title's entire existence is more than a little bit of a joke.

Sonic Boom: Rise Of Lyric promised to be a soft reset of everything we'd known about Sonic up until this point, and was an attempt to wash away the sour taste in the mouths of fans that had accumulated over years of mediocre, badly programmed games.

It's a shame that it was a mediocre and badly programmed game then, isn't it?

The now infamous "jump glitch", which is performed by pausing the game mid-jump, unpausing, and hitting jump immediately after meant that players were able to skip sections of the game in entirely hilarious fashion. For a franchise so focused on speeding around on the floor to be undone by slowly creeping up into the air is a humiliating blow, to say the least.

Still, if you fancy... not playing through the levels, jumping is always an option. Or it was, since it's now been patched. Consider this a "Broke" the experience rather than "Breaks"

 
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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.