Heroes Reborn: 10 Ways To Get The Return Right
Or, how to avoid past, series-hobbling mistakes.
Heroes may have been one of the biggest shows in recent years to utterly fail to live up to its potential. What began with a buzz of excitement in 2006, with engaging characters, brilliant twists and a truly innovative taken on the superhero genre became a tired shell of its former self four years later. In fact, considering the how the show never reached the heights of its first season, I put it at number one in my recent article looking at TV shows that would have been great as one-season wonders. Season two of the show petered out before it really got going, thanks to the infamous writer's strike of 2007 and even more astonishingly, fans labelled it dull. A year later we had a third season that was immersion-breakingly schizophrenic in nature; heroes became villains, then heroes, then villains again. Action and spectacle took the place of any substantial story development. The show clawed back some of its success with a fourth and final season, but by then all the people that had branded Heroes the best thing on television back in 2006 were now no longer interested. Which is a shame, because while there were still flaws, it did fell like an attempt to regain its original magic. Now for better or worse, Heroes is returning to our screen for a limited 13-part miniseries next year. Perhaps the end of the mediocre Touch has finally allowed the people involved to get back to what they really want to do. Kiefer Sutherland is back for another limited series run with 24: Live Another Day this May and Tim King can get back to running his beloved Heroes. Both shows that lost their way, but had moments of brilliance too. Like 24, Heroes needs to learn from its mistakes to make its return a success. In this article I look at 10 things Tim Kring and his staff of merry writers need to do get it right!