10 Times WWE Stopped Promoting Its Own Products

9. WWE Crush Hour

WWF New York 2001
WWE

Wrestling fans have grown accustomed to the annual release of WWE video games that have, more often than not, simulated the drama and in-ring action of the company's weekly programming. Every once in a while though, the sports entertainment monster has ventured away from the squared circle and experimented with other game genres.

In 2003, WWE did just that when it worked with THQ to tap into the market of popular vehicular combat video games such as Twisted Metal with WWE Crush Hour.

Granted, the game was created on a budget and sold for less than its licensed counterparts, but the company still promoted it heavily on Raw and SmackDown... for a while.

The game received mixed reviews upon its release, though its limited controls and environments left a lot to be desired. Although Crush Hour made a fun $20 time-burner during the first few plays, there was very little to keep players invested.

Crush Hour found its way to PlayStation 2 and Nintendo Gamecube, but the Xbox version was ultimately canceled. Not too long after the game landed, WWE faded out ads for the game and rarely mentioned it again.

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