6. Star Trek (2009) Scottys Beaming Formula
The Technology In J.J Abrams reboot of the Stark Trek universe, it is established at film opening that you cannot beam up a moving object or beam onto an object which is moving. Tragically, this leads to the death of Spocks mother during the destruction of Vulcan when a ridge collapses beneath her before the transporter can work. Yet with the help/cheat of Spock Primes formula, Captain Kirk figures out a way to get back on board a moving Enterprise with Scotty in tow. This beaming allows for later use to save moving individuals on Into Darkness.
What They Should Have Done With It If youre able to beam matter everywhere and anywhere, then whats the point of conventional warfare? All ships are capable of firing torpedoes but because they take a while to get to their destination, there is always the possibility that the target might have moved or dodged the onslaught. Yet if you were to just beam the torpedoes aboard, then surely you could do a whole lot more damage in a whole lot less time. For that matter, why do you even need ships anymore? When Kirk and Scotty were beamed aboard the Enterprise, the Enterprise was travelling at warp in the other direction. Now, bear in mind it doesnt take much to travel anywhere by warp at all they made it to Vulcan in the original and to John Harrisons far-off hiding space in the sequel incredibly quickly. Im sure that where the Enterprise got to before it marooned Kirk was a hell of a distance away after all, Kirk was on that planet for quite a long time while the ship was warping in the other direction and in that space there were lots of habitable planets you could just beam to akin to a transport systems stations. Hell, even if there werent, they could travel via pods that only have to sustain life inside while being teleported about. As long as you teleported into a wide-open space youd have no problem at all, and you could save Starfleet a hell of a lot of money on space-faring.