4. Bioshock
Bioshock is one of the most cinematic games of the last decade, given its unique 1950s-inspired art style, its unconventional take on a dystopia, and its sheer level of atmosphere and visual majesty. It consequently wasn't long before Universal picked up the movie rights, and brought in Pirates of the Caribbean maestro Gore Verbinski to direct the movie, which would have made use of a virtual studio in much the same way that 300 and Sin City have. To Verbinski's credit, he stuck to his guns and declared that the movie had to be R-rated, though this naturally caused Universal to lose confidence and, combined with the evident budgetary concerns of heavy special effects, caused the project to collapse in 2010. Verbinski moved on, and though 28 Weeks Later's Juan Carlos Fresnadillo then became attached to helm, it again stalled after Verbinski - who was going to move to a producer role - balked at the idea of an $80 million budget, after an originally agreed $200 million. At this point, writer Ken Levine decided to call it quits. Essentially, Bioshock is a great movie idea without a brave studio around to support it. For now.
Shaun Munro
Contributor
Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.
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