10 Things We Want To See In Ready Player Two

5. A More Self-Aware Script

Ready Player One Anorak
Warner Bros.

Though Ready Player One demonstrated an undeniable love of pop-culture in all its forms, especially video games, it also could've done with being a little more self-aware in terms of how it replicated the breadcrumb-following loop of an actual video game.

As Wade has to track down three keys in order to complete Anorak's Quest, he's essentially sent on what gamers call a "fetch quest", a typically rote exercise in seeking out a number of trinkets which will allow the player to progress.

To that end the spine of Wade and Sam's adventure is actually pretty dull, but had the script been a little more aware of this fact, perhaps it might not have seemed quite so uninspired.

Sure, the fetch quest resulted in some truly staggering set-pieces - especially the wonderful homage to The Shining - but a sequel that feels a little more 22 Jump Street-esque, by drawing attention to its status as both a video game and a video game sequel, would be very much welcome.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.