For the better part of 20 years, the so-called "video game curse" was difficult to argue with - Hollywood keenly attempted to cash in on the brand identity of hit video games but without showing them the due respect they deserved.
As a result, classic video game IP like Super Mario Bros., Double Dragon, House of the Dead, Hitman, Max Payne, Prince of Persia, and many more received critically and commercially unsuccessful, arguably sacrilegious movie adaptations.
Only in recent years have producers finally begun to appreciate that video game movies can't put butts in seats simply by appropriating a brand name, a few recognisable characters, and then hoping for the best.
The first truly great video game movie is still awaiting us, but recent efforts like Tomb Raider, Rampage, Detective Pikachu, and Sonic the Hedgehog are at least making more of an effort to be reverent to the style and tone of their source material.
But over the last three-ish decades, these are the single video game movie scenes which best captured the vibe and aesthetic of the games they were adapted from.
No matter how good or bad the rest of the movie was, these scenes categorically nailed it...
10. Arriving In Silent Hill - Silent Hill
Though it ultimately succumbs to a convoluted script, 2006's Silent Hill is probably the most visually accomplished and stylistically reverent video game movie to date.
By far the most impressive and source-faithful scene in the entire movie occurs near the beginning, when protagonist Rose (Radha Mitchell) crashes her car and wakes up in the fog-blanketed titular town.
As a weary Rose takes her first steps into Silent Hill and soaks in the creepily lifeless streets, it's clear that director Christophe Gans has intently studied the opening sequence from the first video game, which it mirrors with a staggering exactitude.
If so many video game movies fail to capture the basic style and tone of the game itself, you certainly can't say that about Silent Hill.
From the moment Rose lands in the town, it oozes with the same anxiety-riddled atmosphere that made the games so uniquely unsettling.
The less said about that second movie, though, the better.