In the first Jurassic Park, wonder was invoked simply by having a couple of huge doors as the entranceway to the main park (which themselves were cribbed from the original King Kong). Things have to be kicked up several notches when you're three sequels in, and remember the park in the first film wasn't actually open. This is how sprawling an operating Jurassic World is. The film attempts on several occasions to convey just how huge Isla Nublar is, and to inspire a sense of awe about it. It does that both by having it take ages for characters to traipse across it, by having a ruddy huge command centre with suitably ruddy huge screen (displaying a map of the park), and through an incessant use of aerial shots. Of course, even on a Hollywood blockbuster budget you can't exactly build a theme park on an island off the coast of Costa Rica And so it's an entirely computer-generated construct the "camera" is sweeping over. The weird thing is, it looks like a miniature and usually miniatures double in for large sets quite well. The opposite happens here, thanks to CGI.
Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/