12 Things You Learn Rewatching Die Another Day

4. The Third Act Is A Demented Disaster

Die Another Day Gustav Graves
MGM

While the film's second act is a bit of a bore, it truly loses any semblance of giving a f*** by the third reel.

There's a barmy showdown at Graves' extravagant ice palace, which probably should've been the setting for the finale, not one but two ridiculous plot twists, a ton of awkward CGI (the tidal wave!), and a final showdown on a plane against Graves in a silly mech-suit.

At 133 minutes, the movie ends up outstaying its welcome by a good 15-20 minutes, especially as the ice palace was so much more interesting and cinematic a locale than the plane.

It is Tamahori and co. throwing everything they have at the screen and hoping for the best. Though never boring, the results are undeniably messy and make even TWINE seem fairly coherent and considered by comparison.

It's daft enough that there's some ironic enjoyment to be had, for sure, but never has a Bond movie propelled itself quite so enthusiastically off-the-rails. It's all the more alarming as those opening 25 minutes are actually fairly gritty and grounded by comparison.

Advertisement
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.